![]() Beside all these cheap rehashes, the Monkey Island 2 re-release was great, one could switch between the old and the new graphics art on the fly by pressing a key. Or the Turok remastered release, which still looks like the 1998 3D game even with all the fog that was needed with early 3D cards but not in 2016. Or Age of Mythology which hasn't been improved graphical wise at all, was already used as base for Age of Empire Online and later re-released as HD edition again. A low point of the "remastered"/"HD" versions is certainly Age of Empires 2 HD where Microsoft closed their former studio and lost all its game arts and therefor the HD re-release featured the same graphics and just provided higher screen resolution as single feature that come from a fan patch years ago. ![]() It was certainly easy to vectorize the vector-art style of DoT, but the "remastered" Grim Fandango basically featured blown up background pictures out of Photoshop. ![]() And those "remastered" versions are only very slightly improved due the lack of original game art graphic files. On the otherside, the new "remastered" version uses the SCUMM (open source Lucasarts game engine virtual machine) that was made by fans and can be used to run the old games on modern systems. On the one side it's great that a slightly improved is now available. Not saying you should teach your kids programming (although, why not) :)ĭay of the Tentacle is one of the best adventure games. For maintenance, even in small companies, comments need to be in English so why use PT/ES in the first place for codoing. I see that the better coders in our team and switch their computers to EN and follow the English tutorials so why not do that straight away. Why not let them play the games in English? I live in Spain now and the major complaint the youth makes about learning English is that everything is available and usually forced (dubbing in movies and tv shows included) in Spanish so even if they write/speak English I cannot really understand it too little real case practice.Įdit: also I see in daily life how my Portuguese colleagues struggle finding answers because they read docs/learn and have errors/feedback in PT and so search answers in Google in PT as well which often works but in some cases does not and usually I have to figure out what the problem is in English which will usually provide the answer. Quohog: "The customer with a knife is allways right."īen: (to Emmet playing with his knife on the table) "Looks like you've got a lot of time on your hands, not to mention nicks and scratches.Serious remark: I am Dutch and when I was very young and computers and games were rare I played text adventures and they were English only: I do not think I can imagine a more efficient way of learning reading and writing as a young child. Maureen: Nice forks! (for Ben's bike, not cutlery) Where did you find them?īen: Right next to the knives and spoons.īen: (looking at Todd's basement window from outside) "Either someone's doing some welding down there, or we're talking about some very sub-code wiring."īen: (to Emmet playing with his knife on the table) "I don't think that's good for the table."Įmmet: "I'll be knifing up your table for a while, all right?" Here are some quotes (pulled from WikiQuote): It even has a real biker rock band in its soundtrack, The Gone Jackals. It's my favorite LucasArts adventure game by far. I still have fond memories of just ****ing around with the knife game. ![]() There are even some action segments in the game, like fighting other bikers on the Mine Road and a demolition derby. Also the plot is significantly darker than previous LucasArts adventures, murder, deception, and whatnot. The other games had a more ridiculous/silly nature to them, while Full Throttle is more grounded in realism and more clever, due largely to the dialogue. There is a good deal of humor in the game, but it's not a "comedy" like Day of the Tentacle or Monkey Island. The dialogue and voice-overs are top-notch, which is what really gives the game its charm. It has one of the best protagonists I've ever seen. Like most of the old ScummVM games, it oozes personality. The "puzzles" are much more down to Earth than -say- Monkey Island. It's pretty short, but other than that it's incredible.
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